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Unity Engine


Unity Engine


GetComponentRO<T>(Entity)

Gets a reference to a component for an entity, for read-only access.
Read time 1 minuteLast updated 3 days ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public static RefRO<T> GetComponentRO<T>(Entity entity) where T : unmanaged, IComponentData

Parameters

entity

The entity.

Returns

Type

Description

RefRO<T>A read/write reference to component T.

Remarks

Use this method to look up data in another entity using its Entity object. For example, if you have a component that contains an Entity field, you can look up the component data for the referenced entity using this method.
When iterating over a set of entities with an idomatic foreach query, don't use this method to access the data of the current entity in the set. It's faster to access the data by requesting it as an argument of a query.
When you call this method it gets replaced with component access methods through ComponentLookup<T>.
This lookup method results in a slower, indirect memory access. When possible, organize your data to minimize the need for indirect lookups.
Not working in IJobEntity, and Utility methods