GetBufferTypeHandle<T>(bool)
Gets the run-time type information required to access an array of buffer components in a chunk.
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public static BufferTypeHandle<T> GetBufferTypeHandle<T>(bool isReadOnly = false) where T : unmanaged, IBufferElementData
Parameters
Whether the data is only read, not written. Access data as read-only whenever possible.
Returns
Type | Description |
|---|---|
| BufferTypeHandle<T> | An object representing the type information required to safely access buffer components stored in a chunk. |
Remarks
Pass a BufferTypeHandle instance to a job that has access to chunk data, such as an IJobChunk job, to access that type of buffer component inside the job.
Not working in Entities.ForEach, IJobEntity, and Utility methods