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Unity Engine


Unity Engine


GetComponentTypeHandle<T>(bool)

Gets the run-time type information required to access an array of component data in a chunk.
Read time 1 minuteLast updated a day ago

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
public static ComponentTypeHandle<T> GetComponentTypeHandle<T>(bool isReadOnly = false) where T : unmanaged, IComponentData

Parameters

isReadOnly

Whether the component data is only read, not written. Access components as read-only whenever possible.

Returns

Type

Description

ComponentTypeHandle<T>An object representing the type information required to safely access component data stored in a chunk.

Remarks

Pass an ComponentTypeHandle<T> instance to a job that has access to chunk data, such as an IJobChunk job, to access that type of component inside the job.
Not working in Entities.ForEach, IJobEntity, and Utility methods