Exists(Entity)
Checks if the entity exists inside this system's EntityManager.
Read time 1 minuteLast updated 2 days ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
public static bool Exists(Entity entity)
Parameters
The entity to check
Returns
Type | Description |
|---|---|
| bool | True if the given entity exists or the entity has a Cleanup Component that is yet to be destroyed |
Remarks
This returns true for an entity that was destroyed with DestroyEntity, but still has a cleanup component. Prefer ComponentLookup<T>.TryGetComponent where applicable. Can be used inside of Entities.ForEach.
Not working in IJobEntity, and Utility methods
Additional Resources: EntityManager.Exists