TryGetSingletonBuffer<T>(out DynamicBuffer<T>, bool)
Gets the value of a singleton buffer component, and returns whether or not a singleton buffer component of the specified type exists in the World.
Read time 1 minuteLast updated a day ago
Definition
- Type: Method
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
TryGetSingletonBuffer<T>(DynamicBuffer<T>, bool)
public static bool TryGetSingletonBuffer<T>(out DynamicBuffer<T> value, bool isReadOnly = false) where T : unmanaged, IBufferElementData
Parameters
Whether the buffer data is read-only or not. Set to false by default.
Returns
Type | Description |
|---|---|
| bool | True, if exactly one Entity exists in the World with the provided component type. |
Remarks
Not working in Entities.ForEach, IJobEntity, and Utility methods