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Vivox Unity SDK

Vivox Unity SDK

Vivox
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Vivox Unity SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Create voice and text channels
    • Messaging
    • Player management
      • Automatic connection recovery
      • Muting
      • Block functions
    • Device management
    • Audio management
    • Mobile development
    • Text-to-speech
    • Speech-to-text
    • Real-time recording
    • Server-side-recording
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unity SDK documentation
  2. Vivox Unity Developer Guide

Block functions

How to block users to prevent communication with specific players.
Read time 1 minute
Last updated 8 months ago

The Vivox SDK offers blocking functionality, allowing a user to prevent themselves from being heard by or hearing a specific user, in any channel that they are a part of.
Blocking is managed by the
VivoxService.Instance.BlockPlayerAsync(string PlayerId)
and
VivoxService.Instance.UnblockPlayerAsync(string PlayerId)
functions. PlayerId's are found in the
VivoxParticipant
construct representing each player in each channel.

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