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Vivox Unity SDK

Vivox Unity SDK

Vivox
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Vivox Unity SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Create voice and text channels
      • Channel management
      • Channel name criteria
      • Channel types
      • Positional channels
      • Channel identifiers for large scale games
      • Participant management
      • Join a channel
        • Request capture device access
        • Initiate a channel join
      • Leave a channel
      • Channel webhooks
      • Automatic connection recovery
    • Messaging
    • Player management
    • Device management
    • Audio management
    • Mobile development
    • Text-to-speech
    • Speech-to-text
    • Real-time recording
    • Server-side-recording
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unity SDK documentation
  2. Vivox Unity Developer Guide
  3. Channels

Join a channel

Follow this workflow to join a Vivox channel and enable voice or text communication.
Read time 1 minute
Last updated 8 months ago

When joining a channel, you need to:
  1. Request capture device access
  2. Initiate a channel join
For information on the differences between channels types, refer to the Channel types page.
Note
A user can join a maximum of 10 non-positional channels at a time. Attempts to join a channel beyond that limit fail with a
VxXmppServerErrorServiceUnavailable (20502)
error.
Note
Channels have a maximum occupancy of 200 participants. Attempts to join a channel that has reached 200 participants will fail with a VxXmppServerErrorServiceUnavailable (20502) error. To have channels support more than 200 participants, you can use the Large 3D channels setting, available as an enterprise feature.

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