Initiate a channel join
How to initiate a channel join request in Vivox.
Read time 1 minuteLast updated 2 days ago
The following code is an example of how to initiate a channel join.
To determine when the channel is joined, theusing System;using System.ComponentModel;using UnityEngine;using Unity.Services.Vivox;class JoinChannelExample : MonoBehaviour{ // For this example, _loginSession is a signed in ILoginSession. . . . void OnLoggedIn() { //These events can be bound anywhere, but keeping them within the lifecycle of an active LoginSession is typically best VivoxService.Instance.ChannelJoined += OnChannelJoined VivoxService.Instance.ChannelLeft += OnChannelLeft } void OnChannelJoined(string channelName) { //Perform actions to react to joining the specific channel with name channelName //UI switches, participant UI setup, etc } void OnChannelLeft(string channelName) { //Perform cleanup to react to leaving a specific channel with name channelName } async void JoinChannelAsync(string channelName) { //Join channel with name channelName and capability for text and audio transmission VivoxService.Instance.JoinGroupChannelAsync(channelName, ChatCapability.TextAndAudio); } . . .}
VivoxService.Instance.ChannelJoinedChannelLeftVivoxService.Instance.JoinGroupChannelAsyncVivoxService.Instance.JoinEchoChannelAsyncVivoxService.Instance.JoinPositionalChannelAsync