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Vivox Unity SDK

Vivox Unity SDK

Vivox
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Vivox Unity SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Create voice and text channels
    • Messaging
    • Player management
    • Device management
    • Audio management
    • Mobile development
    • Text-to-speech
    • Speech-to-text
      • Audio transcription conditions
      • Speech-to-text API
      • Speech-to-text and audio injection
    • Real-time recording
    • Server-side-recording
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unity SDK documentation
  2. Vivox Unity Developer Guide

Speech-to-text

Implement speech-to-text transcription with Vivox.
Read time 1 minute
Last updated 8 months ago

Speech-to-text audio transcription is an optional paid Vivox service that allows per-user enablement of speech transcription in one or more connected non-positional or positional voice channels. For pricing information and to discuss enabling this service for your organization, contact your sales representative.
This service supports developers pursuing Communications and Video Accessibility Act (CVAA) compliance.
Customers with speech-to-text transcription enabled can provide transcribed audio to any user who has opted into receiving it on a per-channel basis. Transcribed audio is returned in text message format with an indication that the message was transcribed from voice. These messages can also indicate if the transcribed text is from the user who requested transcription.

Topic

Description

Audio transcription conditionsDetails on conditions where transcription can occur.
Speech-to-text APIDetails on the API used for managing speech-to-text transcription.
Speech-to-text and audio injectionUsing speech-to-text with injected audio.

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