Documentation

​
​

Development

User Acquisition

Monetization

Industry

Vivox Unity SDK

Vivox Unity SDK

Vivox
​
​
Vivox Unity SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Create voice and text channels
    • Messaging
    • Player management
      • Automatic connection recovery
        • Network reconnect failure
        • Partial connection failure
      • Muting
      • Block functions
    • Device management
    • Audio management
    • Mobile development
    • Text-to-speech
    • Speech-to-text
    • Real-time recording
    • Server-side-recording
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unity SDK documentation
  2. Vivox Unity Developer Guide
  3. Channels

Partial connection failure

Handle partial connection failures.
Read time 1 minute
Last updated 8 months ago

In some cases, such as when an application is suspended in the background, the connection to Vivox services can be disrupted so that voice communication terminates without signing out the user.
We recommend that when a user is signed out, voluntarily or involuntarily, that they are disconnected from all channels successfully and then start them anew when
VivoxService.Instance.LoginAsync
is run again.

Copyright © 2026 Unity Technologies
LegalPrivacy PolicyCookiesDocumentation Terms of UseDo Not Sell or Share My Personal InformationYour Privacy Choices (Cookie Settings)

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Some pages are machine-translated for convenience, and may contain inaccuracies. In the event of conflicting information, the English version is authoritative.


    Report a problem with this page