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Vivox Unity SDK

Vivox Unity SDK

Vivox
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Vivox Unity SDK
  • Overview
  • Get started
  • Release notes
  • Developer guide
    • Set up your project
    • Create voice and text channels
    • Messaging
    • Player management
    • Device management
    • Audio management
    • Mobile development
    • Text-to-speech
      • Text-to-speech voice options
      • Text-to-speech destinations
      • Inject a text-to-speech message
      • Queue a text-to-speech message
      • Cancel a text-to-speech message
    • Speech-to-text
    • Real-time recording
    • Server-side-recording
    • Troubleshooting
  • Tutorials
  • Reference
  1. Vivox Unity SDK documentation
  2. Vivox Unity Developer Guide
  3. Speech-to-text audio transcription

Cancel a text-to-speech message

Cancel a queued text-to-speech message.
Read time 1 minute
Last updated 8 months ago

To cancel a currently playing or enqueued text-to-speech (TTS) message, use
VivoxService.Instance.TextToSpeechCancelMessages()
or
VivoxService.Instance.TextToSpeechCancelAllMessages()
with the TTS Message that you want to cancel. You can also use the
Dequeue()
method on any ITTS Message collection to cancel the message at the head of the queue.
You can directly cancel any TTS Message object that was previously spoken by using
VivoxService.Instance.TextToSpeechCancelMessages()
. This is detailed in the following example:
VivoxService.Instance.TextToSpeechSendMessage()
In destinations that contain queues, canceling an ongoing TTS message automatically triggers playback of the next message. Canceling an enqueued TTS message shifts all later messages up one place in the queue.
You can cancel all TTS messages in a destination (ongoing and enqueued), or all TTS messages in all destinations.
// Cancel all TTS messages in the destination for Queued Local PlaybackVivoxService.Instance.TextToSpeechCancelMessages(TextToSpeechMessageType);// Cancel all TTS messages in all destinationsVivoxService.Instance.TextToSpeechCancelAllMessages();

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