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Vivox Unity SDK

Override development key generation

Override default development key generation settings in the Vivox SDK.
Read time 1 minuteLast updated 2 days ago

Prerequisite: This topic assumes you have already created a token generation service. Do not include development and testing codes, such as those generated in
VxTokenGen.cs
, in any final shipped build. Instead, write a new class that inherits from
VxTokenGen.cs
and overrides the existing functions. This sends the relevant information for each key out to the new secure token generation server.
Configure this new class to override the
GetToken()
method within
VxTokenGen.cs
. The following code displays an example of this class:
public class MyTokenGenOverride : VxTokenGen{ public override string GetToken(string issuer = null, TimeSpan? expiration = null, string userUri = null, string action = null, string tokenKey = null, string conferenceUri = null, string fromUserUri = null) { //Server Token Generation calls go here }}public void SetTokenOverride(){ Client.tokenGen = new MyTokenGenOverride();}
Afterward, use this class to replace the value of the
Client.tokenGen
variable. All further calls through
 GetLoginToken, GetJoinToken, GetMuteForAllToken,
and
GetTranscriptionToken
will route their UserUri and other assorted parameters through to the server generation code.