Hierarchy panel
Use the Hierarchy panel to manage and organize GameObjects in your scene.
Read time 3 minutesLast updated 2 days ago
The Hierarchy panel lists all the GameObjects in your scene and helps you organize them. Find this panel on the left side of the Unity Lite interface.

Screenshot of the Hierarchy panel
Hierarchy panel overview
The Hierarchy panel provides essential tools to help you manage the structure and organization of your scene in Unity Lite. The following table describes the different parts of the Hierarchy panel:Property | Description |
---|---|
Main menu | Access options to publish, export, save, and more. For a list of the settings, refer to Main menu. |
Undo/Redo | Undo or redo recent actions. |
Publish | Publish your application on the web. |
Export to Editor | Export your Unity Lite project to the Unity Editor. This feature isn't available in beta. |
Save Draft | Save the current state of your draft and add it as a new version of your draft in the version history. For more information, refer to Manual saving. |
Add (+) | Add new GameObjects to your scene, including empty objects, primitives, and UI elements. For more information, refer to Add GameObjects to your scene. |
Search bar | Find objects by name. |
Hierarchy | View and manage the hierarchy of GameObjects in your scene. Lists every GameObject in your scene. Select their names to open their properties. Refer to Hierarchy list for more information. |
Main menu
Located at the top left of the Hierarchy panel, Main menu gives you access to the following items:Property | Description |
---|---|
Publish | Publish your application on the web. |
Export to Editor | Export your Unity Lite project to the Unity Editor. This feature isn't available in beta. |
Save Draft | Save the current state of your draft and add it as a new version of your draft in the version history. For more information, refer to Manual saving. |
Open in Asset Manager | View your draft in the Asset Manager (opens in a new tab). |
Documentation | Open the Unity Lite documentation (opens in a new tab). |
Beginner Tutorials | View the Unity Lite Beginner tutorial series videos (opens in a new tab). |
Open controls guide | View available keyboard shortcuts. |
Back Home | Exit your draft and return to the Unity Lite Home page. |
Add GameObjects to your scene
Select Add (+) to bring up the menu to add new GameObjects to your scene. You can choose from:Property | Description |
---|---|
Empty Object | A blank GameObject, useful for grouping or as a starting point. |
Primitives | Basic 3D shapes (Cube, Sphere, Capsule, Cylinder, Plane, Quad) for building or prototyping your scene. |
UI | Add UI Canvas, Button, Text, InputField or Image elements to your scene. |
Hierarchy list
The list of GameObjects in the Hierarchy panel provides several useful features to help you manage and organize your GameObjects.Scene visibility and selectability
If your scene has many objects, it can be difficult to manage all the items. Use these controls to make your workflow easier:Property | Description |
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Toggle selectability | Locks an asset so you can’t select it in the Scene view. Useful to protect important objects from accidental edits. |
Toggle visibility | Hides or shows objects in the Scene view without affecting their visibility during Play mode. This helps you focus on specific parts of your scene or work with complex projects. |
Select objects
Select the names of the GameObjects in the list to open their properties in the Inspector panel, or to manipulate the object in the Scene view. Right-click the object(s) in the list to access further actions via the context menu.Parent your objects
Unity Lite uses a parent-child hierarchy to help you organize your scene. When you drag one GameObject onto another in the Hierarchy, you make it a child of the target object. This means:- If you move, scale, or rotate the parent, it affects all its children.
- You can nest GameObjects for easier organization and transformation.