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Hierarchy panel

Use the Hierarchy panel to manage and organize GameObjects in your scene.
Read time 3 minutesLast updated 2 days ago

The Hierarchy panel lists all the GameObjects in your scene and helps you organize them. Find this panel on the left side of the Unity Lite interface.
A screenshot that shows the Hierarchy panel and its tools.

Screenshot of the Hierarchy panel

Hierarchy panel overview

The Hierarchy panel provides essential tools to help you manage the structure and organization of your scene in Unity Lite. The following table describes the different parts of the Hierarchy panel:

Property

Description

Main menu
Access options to publish, export, save, and more. For a list of the settings, refer to Main menu.
Undo/RedoUndo or redo recent actions.
PublishPublish your application on the web.
Export to EditorExport your Unity Lite project to the Unity Editor. This feature isn't available in beta.
Save Draft
Save the current state of your draft and add it as a new version of your draft in the version history. For more information, refer to Manual saving.
Add (+)
Add new GameObjects to your scene, including empty objects, primitives, and UI elements. For more information, refer to Add GameObjects to your scene.
Search barFind objects by name.
Hierarchy
View and manage the hierarchy of GameObjects in your scene. Lists every GameObject in your scene. Select their names to open their properties. Refer to Hierarchy list for more information.
Any GameObject you add to the scene or hierarchy shows in the Hierarchy panel. This includes any objects you drag into your scene from the Project panel.

Main menu

Located at the top left of the Hierarchy panel, Main menu gives you access to the following items:

Property

Description

PublishPublish your application on the web.
Export to EditorExport your Unity Lite project to the Unity Editor. This feature isn't available in beta.
Save Draft
Save the current state of your draft and add it as a new version of your draft in the version history. For more information, refer to Manual saving.
Open in Asset ManagerView your draft in the Asset Manager (opens in a new tab).
DocumentationOpen the Unity Lite documentation (opens in a new tab).
Beginner TutorialsView the Unity Lite Beginner tutorial series videos (opens in a new tab).
Open controls guideView available keyboard shortcuts.
Back HomeExit your draft and return to the Unity Lite Home page.

Add GameObjects to your scene

Select Add (+) to bring up the menu to add new GameObjects to your scene. You can choose from:

Property

Description

Empty ObjectA blank GameObject, useful for grouping or as a starting point.
PrimitivesBasic 3D shapes (Cube, Sphere, Capsule, Cylinder, Plane, Quad) for building or prototyping your scene.
UIAdd UI Canvas, Button, Text, InputField or Image elements to your scene.

Hierarchy list

The list of GameObjects in the Hierarchy panel provides several useful features to help you manage and organize your GameObjects.

Scene visibility and selectability

If your scene has many objects, it can be difficult to manage all the items. Use these controls to make your workflow easier:

Property

Description

Toggle selectabilityLocks an asset so you can’t select it in the Scene view. Useful to protect important objects from accidental edits.
Toggle visibilityHides or shows objects in the Scene view without affecting their visibility during Play mode. This helps you focus on specific parts of your scene or work with complex projects.

Select objects

Select the names of the GameObjects in the list to open their properties in the Inspector panel, or to manipulate the object in the Scene view. Right-click the object(s) in the list to access further actions via the context menu.

Parent your objects

Unity Lite uses a parent-child hierarchy to help you organize your scene. When you drag one GameObject onto another in the Hierarchy, you make it a child of the target object. This means:
  • If you move, scale, or rotate the parent, it affects all its children.
  • You can nest GameObjects for easier organization and transformation.
This is especially helpful if you want to keep related objects together. For example, to group parts of a machine or elements of a User Interface (UI).

Current limitation

You currently can't rearrange the internal hierarchy of imported 3D models. For example, you can't reparent or delete individual parts inside a model. However, you can still create new objects (such as empty objects or primitives) inside a model’s hierarchy.