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Introduction to materials

Information about materials and shaders in Unity Studio.
Read time 1 minuteLast updated 6 days ago

In Unity Studio, you can use a range of controls to adjust the appearance of your models. A material defines the surface appearance of a 3D object. It controls properties like color, shininess, transparency, and how the surface interacts with light. Change a material’s settings to make an object look like metal, glass, plastic, fabric, and more.

Physically Based Rendering (PBR) materials

Unity Studio supports Physically Based Rendering (PBR) materials. PBR is a modern standard for making materials look realistic under different lighting conditions. With PBR materials, your objects can look good whether they’re in sunlight, shade, or under artificial lights.

Shaders

A shader is a set of instructions that tells Unity Studio how to draw a material on your object. It controls how the object reacts to light, how shiny or dull it looks, and whether it glows or stays dark. Unity Studio doesn't support custom shaders. Instead, you can choose from four built-in shaders, each with its own options. For more information, refer to Shader options.