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Quaternion node

Create a quaternion from Euler angles or axis-angle representation.
Read time 1 minuteLast updated 2 days ago

This node is a rotation toolbox that lets you work in 3D without gimbal lock issues. Typical uses:
  • Create a rotation from angles or directions.
  • Combine rotations (apply one rotation after another).
  • Rotate a direction vector by a rotation (for example, rotate forward by 45°).
  • Smoothly turn an object toward a target rotation.