Quaternion node
Create a quaternion from Euler angles or axis-angle representation.
Read time 1 minuteLast updated 2 days ago
This node is a rotation toolbox that lets you work in 3D without gimbal lock issues.
Typical uses:
- Create a rotation from angles or directions.
- Combine rotations (apply one rotation after another).
- Rotate a direction vector by a rotation (for example, rotate forward by 45°).
- Smoothly turn an object toward a target rotation.