Multiplication node
Multiplies two values together.
Read time 1 minuteLast updated 2 days ago
Use the Multiplication node to scale or combine values. It multiplies numbers, scales vectors by a number, combines rotations with quaternions, and can multiply two vectors component-by-component. To multiply two Vector2 or Vector3 values, the node multiplies each component separately (X×X, Y×Y, and for Vector3 also Z×Z). This is useful if you want to combine movement directions or scale values in different dimensions.
Sockets
Socket | Type | Description |
---|---|---|
Input 1 |
| The first value to multiply. |
Input 2 | Same type as Input 1, or a compatible type | The value to multiply with. Supported pairs include: number × number, vector × number (scales the vector), vector × vector (component-by-component), quaternion × quaternion (combine rotations), quaternion × vector (apply rotation to the vector). |
Output | Matches the operation (output) | The result of the multiplication: numbers multiplied, vectors scaled or component-multiplied, or quaternions combined/applied. |