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Multiplication node

Multiplies two values together.
Read time 1 minuteLast updated 2 days ago

Use the Multiplication node to scale or combine values. It multiplies numbers, scales vectors by a number, combines rotations with quaternions, and can multiply two vectors component-by-component. To multiply two Vector2 or Vector3 values, the node multiplies each component separately (X×X, Y×Y, and for Vector3 also Z×Z). This is useful if you want to combine movement directions or scale values in different dimensions.

Sockets

Socket

Type

Description

Input 1
Float
,
Int
,
Vector2
,
Vector3
,
Quaternion
The first value to multiply.
Input 2Same type as Input 1, or a compatible typeThe value to multiply with. Supported pairs include: number × number, vector × number (scales the vector), vector × vector (component-by-component), quaternion × quaternion (combine rotations), quaternion × vector (apply rotation to the vector).
OutputMatches the operation (output)The result of the multiplication: numbers multiplied, vectors scaled or component-multiplied, or quaternions combined/applied.