Unity LiteDevelop with Unity LiteLite LogicNodesFlow Control nodesNodes that control the order of actions and conditions (if/then, loops).Read time 1 minuteLast updated 2 days agoIf nodeExecute actions only if a specified condition is true.If else nodeExecute one set of actions if a condition is true, and another set if it's false.For loop nodeRepeat a set of actions a specified number of times.While loop nodeRepeat a set of actions as long as a specified condition is true.For each loop nodeRepeat a set of actions for each item in a collection.Return nodeExit a function and return a value.Continue loop nodeSkip the rest of the current loop iteration and continue with the next one.Break loop nodeExit a loop before it reaches the end.