Visible node
Detect when a GameObject becomes visible or invisible to any camera.
Read time 1 minuteLast updated 2 days ago
Use the Visible node to detect whether an object is inside the camera’s view area (the camera frustum). It returns
true
Sockets
Socket | Type | Description |
---|---|---|
Object |
| The object to check against the camera frustum. |
Visible |
| Becomes true when the object is inside the camera frustum; false when it's outside. Ignores occlusion. |