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Visible node

Detect when a GameObject becomes visible or invisible to any camera.
Read time 1 minuteLast updated 2 days ago

Use the Visible node to detect whether an object is inside the camera’s view area (the camera frustum). It returns
true
when the object is within this view, even if it’s hidden behind another object. It doesn't check for occlusion, which is when the object is hidden behind other objects. It only checks whether the object is inside the frustum.

Sockets

Socket

Type

Description

Object
GameObject
The object to check against the camera frustum.
Visible
Bool (output)
Becomes true when the object is inside the camera frustum; false when it's outside. Ignores occlusion.