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Collision node

Detect when a GameObject collides with another GameObject.
Read time 1 minuteLast updated 2 days ago

Use the Collision node to detect when two objects bump into each other. The node triggers at the moment the selected object collides with the other object.

Socket

Type

Description

Object
GameObject
The object that detects collisions. The object must contain a Physics and Collider components.
Other Object
GameObject
The specific object to check collisions against. The object must have a Collider component so the collision registers.