Collision node
Detect when a GameObject collides with another GameObject.
Read time 1 minuteLast updated 2 days ago
Use the Collision node to detect when two objects bump into each other. The node triggers at the moment the selected object collides with the other object.
Socket | Type | Description |
---|---|---|
Object |
| The object that detects collisions. The object must contain a Physics and Collider components. |
Other Object |
| The specific object to check collisions against. The object must have a Collider component so the collision registers. |