Set Active node
Set a GameObject's active state.
Read time 1 minuteLast updated 2 days ago
Use the Set Active node to set a GameObject's active state to true or false.
Sockets
Socket | Type | Description |
---|---|---|
Object |
| The GameObject you want to set the active state for. |
Active |
| Set to true to activate the GameObject, or false to deactivate it. |
Wait |
| Enable to wait for the operation to complete before it continues to the next node. Disable to continue immediately. |