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Set Active node

Set a GameObject's active state.
Read time 1 minuteLast updated 2 days ago

Use the Set Active node to set a GameObject's active state to true or false.

Sockets

Socket

Type

Description

Object
GameObject
The GameObject you want to set the active state for.
Active
bool
Set to true to activate the GameObject, or false to deactivate it.
Wait
bool
Enable to wait for the operation to complete before it continues to the next node.
Disable to continue immediately.