RotateByValue node
Rotate a GameObject by a specified amount in the x, y, and z directions
Read time 1 minuteLast updated 2 days ago
Use the RotateByValue node to rotate a GameObject by a specified amount in the x, y, and z directions.
Sockets
Socket | Type | Description |
---|---|---|
Object |
| The GameObject you want to rotate. |
Value |
| The amount to rotate the GameObject.
|
Seconds |
| The duration in seconds over which to rotate the GameObject. |
useLocalRotation |
| Enable to rotate the GameObject using its local rotation. Disable to rotate the GameObject using its global rotation. |
Wait |
| Enable to wait for the rotation to complete before the flow continues to the next node. Disable to continue to the next node immediately. |