Instantiate node
Create a new instance of a specified GameObject in the scene.
Read time 1 minuteLast updated 2 days ago
Use the Instantiate node to create a new copy of an object during play. This is useful if you want to spawn assets or UI elements whenever you need them.
Sockets
Socket | Type | Description |
---|---|---|
Object |
| The object to duplicate. When the node runs, it creates a new copy of this object. The new object uses the original’s default position and rotation. You can move or rotate it afterward with other nodes. |