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Instantiate node

Create a new instance of a specified GameObject in the scene.
Read time 1 minuteLast updated 2 days ago

Use the Instantiate node to create a new copy of an object during play. This is useful if you want to spawn assets or UI elements whenever you need them.

Sockets

Socket

Type

Description

Object
GameObject
The object to duplicate. When the node runs, it creates a new copy of this object. The new object uses the original’s default position and rotation. You can move or rotate it afterward with other nodes.