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Import assets into your project

Import assets into your Unity Lite project and use them in your scene.
Read time 3 minutesLast updated 2 days ago

Bring new assets into your project directly from your computer or from cloud libraries (via the Asset Manager), and then add them to your scene.

Prerequisites

Make sure that Unity Lite supports your asset file types and formats. For more information, refer to Supported asset file formats.

Import assets into your project using the Asset Manager

Follow these steps to use the Asset Manager to import assets into your project:
  1. Open the Asset Manager panel to import assets.
  2. Choose one of the following methods to import assets:
  3. Add imported assets to your scene.

Open the Asset Manager panel to import assets

  1. Go to the Project panel at the bottom of Unity Lite workspace.
  2. Select Import Assets to open the Asset Manager panel.
  3. In the Project dropdown, select the project you want to add assets to. A list of assets that are already in your project appears.
    • If a file type isn't supported by Unity Lite, the message Filetype not supported in Unity Lite displays.
Your project is ready to accept new assets.

Import your assets from different sources

You can choose to import assets from multiple sources, including:

Import assets from your computer

Use the following steps to add assets to your project from your computer:
  1. From the Asset Manager, select Add.
  2. Select one of the following options:
    • Add asset: Upload a single file from your computer.
    • Add multiple assets: Upload multiple files from your computer.
  3. Upload your files using one of the following options:
    • Drag files from your computer into the upload area.
    • Select Choose your file to browse and select files from your computer.
  1. Select Upload. The window closes and your files show in the Asset Manager.
  2. Enable the checkbox for each asset you want to import. The selected assets appear in a panel on the right.
  3. Select Import to add the files to your project.

Import assets from an external library

You can also import assets from external libraries, such as assets from your other Unity Lite drafts. To do this:
  1. In the Asset Manager panel, expand External Libraries.
  2. Select the draft you want to import assets from. The draft's files appear in the main panel.
  3. Select the checkbox on each asset you want to import. The selected assets appear in a panel on the right.
  4. Select Import to add the files to your project.

Import free assets from the Unity Lite Library

Unity Lite provides a library of free assets you can use in your projects. These assets fall under the Creative Commons License 0 (CC0), which means you can use them without attribution, even in commercial projects. To add assets from the Unity Lite Library:
  1. In the Asset Manager panel, expand Unity Lite Library.
  2. Browse for assets you want to use in your project.
  3. Enable the checkbox for each asset you want to import. The selected assets appear in a panel on the right.
  4. Select Import to add the files to your project.

Add imported assets to your scene

You can also add your imported assets, such as 3D models and images to the scene from the Project panel:
  1. Go to the Project panel at the bottom of Unity Lite workspace.
  2. Select the asset you want to add to your scene.
  3. Drag the asset into the Scene view to add it directly to your scene.
    • Alternatively, drag the asset onto another object in the Hierarchy panel to make that object the parent of your asset.
Unity Lite automatically adds the asset to the Hierarchy panel too.