ParticleSystem.MainModule
Script interface for MainModule.
Read time 3 minutesLast updated 4 days ago
Definition
- Type: Struct
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public struct ParticleSystem.MainModule
Remarks
This module provides access to the general settings that are displayed above all of the other module settings in the Particle System's Inspector window.
Additional Resources: ParticleSystem, _main
Properties
Property | Description |
|---|---|
| cullingMode | Configure whether the Particle System will still be simulated each frame, when it is offscreen. |
| customSimulationSpace | Simulate particles relative to a custom transform component. |
| duration | The duration of the Particle System in seconds. |
| emitterVelocity | The current Particle System velocity. |
| emitterVelocityMode | Control how the Particle System calculates its velocity, when moving in the world. |
| flipRotation | Makes some particles spin in the opposite direction. |
| gravityModifier | A scale that this Particle System applies to gravity, defined either by _gravity or _gravity. |
| gravityModifierMultiplier | Change the gravity multiplier. |
| gravitySource | Specify whether to use the gravity strength from the 2D or 3D physics system. |
| loop | Specifies whether the Particle System is looping. |
| maxParticles | The maximum number of particles to emit. |
| playOnAwake | If set to true, the Particle System automatically begins to play on startup. |
| prewarm | If _loop is true, when you enable this property, the Particle System looks like it has already simulated for one loop when first becoming visible. |
| ringBufferLoopRange | When _ringBufferMode is set to loop, this value defines the proportion of the particle life that loops. |
| ringBufferMode | Configure the Particle System to not kill its particles when their lifetimes are exceeded. |
| scalingMode | Control how the Particle System applies its Transform component to the particles it emits. |
| simulationSpace | This selects the space in which to simulate particles. It can be either world or local space. |
| simulationSpeed | Override the default playback speed of the Particle System. |
| startColor | The initial color of particles when the Particle System first spawns them. |
| startDelay | Start delay in seconds. |
| startDelayMultiplier | A multiplier for _startDelay in seconds. |
| startLifetime | The total lifetime in seconds that each new particle has. |
| startLifetimeMultiplier | A multiplier for _startLifetime. |
| startRotation | The initial rotation of particles when the Particle System first spawns them. |
| startRotation3D | A flag to enable 3D particle rotation. |
| startRotationMultiplier | A multiplier for _startRotation. |
| startRotationX | The initial rotation of particles around the x-axis when emitted. |
| startRotationXMultiplier | The initial rotation multiplier of particles around the x-axis when the Particle System first spawns them. |
| startRotationY | The initial rotation of particles around the y-axis when the Particle System first spawns them. |
| startRotationYMultiplier | The initial rotation multiplier of particles around the y-axis when the Particle System first spawns them.. |
| startRotationZ | The initial rotation of particles around the z-axis when the Particle System first spawns them |
| startRotationZMultiplier | The initial rotation multiplier of particles around the z-axis when the Particle System first spawns them. |
| startSize | The initial size of particles when the Particle System first spawns them. |
| startSize3D | A flag to enable specifying particle size individually for each axis. |
| startSizeMultiplier | A multiplier for the initial size of particles when the Particle System first spawns them. |
| startSizeX | The initial size of particles along the x-axis when the Particle System first spawns them. |
| startSizeXMultiplier | A multiplier for _startSizeX. |
| startSizeY | The initial size of particles along the y-axis when the Particle System first spawns them. |
| startSizeYMultiplier | A multiplier for _startSizeY. |
| startSizeZ | The initial size of particles along the z-axis when the Particle System first spawns them. |
| startSizeZMultiplier | A multiplier for _startSizeZ. |
| startSpeed | The initial speed of particles when the Particle System first spawns them. |
| startSpeedMultiplier | A multiplier for _startSpeed. |
| stopAction | Select whether to Disable or Destroy the GameObject, or to call the OnParticleSystemStopped script Callback, when the Particle System stops and all particles have died. |
| useUnscaledTime | When true, use the unscaled delta time to simulate the Particle System. Otherwise, use the scaled delta time. |