loop
Specifies whether the Particle System is looping.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public bool loop { get; set; }
Remarks
If you disable looping on a playing Particle System, it stops at the end of the current loop.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.loop = true; }}