FixedJoint
The Fixed joint groups together 2 rigidbodies, making them stick together in their bound position.
Read time 6 minutesLast updated 3 days ago
Definition
- Type: Class
- Namespace: UnityEngine
- Assembly: UnityEngine.PhysicsModule
- Inherits from: Joint
[RequireComponent(typeof(Rigidbody))]public class FixedJoint : Joint
Remarks
Inheritance
Inherited Members
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |