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Unity Engine


FixedJoint

The Fixed joint groups together 2 rigidbodies, making them stick together in their bound position.
Read time 6 minutesLast updated 3 days ago

Definition

  • Type: Class
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
  • Inherits from: Joint
[RequireComponent(typeof(Rigidbody))]public class FixedJoint : Joint

Remarks

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.