name
The name of the object.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public string name { get; set; }
Remarks
Components share the same name with the game object and all attached components. If a class derives from MonoBehaviour it inherits the "name" field from MonoBehaviour. If this class is also attached to GameObject, then "name" field is set to the name of that GameObject.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ public GameObject exampleOne; public GameObject exampleTwo; public GameObject exampleThree; void Start() { //Sets the name of GameObject One. exampleOne.name = "Ben"; //Sets the name of GameObject Two. exampleTwo.name = "Ryan"; //Sets the name of GameObject Three. exampleThree.name = "Oscar"; //Displays their names in the console. Debug.Log("The names of these three objects are " + exampleOne.name + exampleTwo.name + exampleThree.name); }}