| adjacentEndPoint | Defines the position of a virtual point adjacent to the end point of the EdgeCollider2D. |
| adjacentStartPoint | Defines the position of a virtual point adjacent to the start point of the EdgeCollider2D. |
| edgeCount | Gets the number of edges. |
| edgeRadius | Controls the radius of all edges created by the collider. |
| pointCount | Gets the number of points. |
| points | Get or set the points defining multiple continuous edges. |
| useAdjacentEndPoint | Set this to true to use the _adjacentEndPoint to form the collision normal that is used to calculate the collision response when a collision occurs at the Edge Collider's end point. Set this to false to not use the _adjacentEndPoint, and the collision normal becomes the direction of motion of the collision. |
| useAdjacentStartPoint | Set this to true to use the _adjacentStartPoint to form the collision normal that is used to calculate the collision response when a collision occurs at the Edge Collider's start point. Set this to false to not use the _adjacentStartPoint, and the collision normal becomes the direction of motion of the collision. |