OcclusionArea
OcclusionArea is an area in which occlusion culling is performed.
Read time 6 minutesLast updated 2 days ago
Definition
- Type: Class
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
- Inherits from: Component
public sealed class OcclusionArea : Component
Properties
Property | Description |
|---|---|
| center | Center of the occlusion area relative to the transform. |
| size | Size that the occlusion area will have. |
Inheritance
Inherited Members
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |