AudioLowPassFilter
The Audio Low Pass Filter passes low frequencies of an AudioSource or all sounds reaching an AudioListener, and attenuates frequencies above the Cutoff Frequency.
Read time 6 minutesLast updated 3 days ago
Definition
- Type: Class
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
- Inherits from: Behaviour
[RequireComponent(typeof(AudioBehaviour))]public sealed class AudioLowPassFilter : Behaviour
Remarks
Additional Resources: Audio Low Pass Filter
Properties
Property | Description |
|---|---|
| customCutoffCurve | Returns or sets the current custom frequency cutoff curve. |
| cutoffFrequency | Cutoff frequency in hertz for the low-pass filter. |
| lowpassResonanceQ | Determines how much the filter's self-resonance is dampened. |
Inheritance
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |