PlayerPrefs
PlayerPrefs is a class that stores Player preferences between game sessions. It can store string, float and integer values into the user's platform registry.
Read time 2 minutesLast updated 6 days ago
Definition
- Type: Class
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public class PlayerPrefs
Remarks
Unity stores PlayerPrefs in a local registry, without encryption. Don't use PlayerPrefs data to store sensitive data.
Unity stores data differently based on which operating system the application runs on. In the file paths given on this page, the , , and are the names you set in Unity's Player Settings.
PlayerPrefsExampleCompanyNameExampleProductNameExampleBundleIdentifierStandalone Player storage location
- Android: .
/data/data/pkg-name/shared_prefs/pkg-name.v2.playerprefs.xml
Notes:
-
Unity uses SharedPreferences API to access thedata and SharedPreferences.Editor API to modify it.
PlayerPrefs -
C#, Android Java, and native code can all access thedata.
PlayerPrefs -
iOS: Uses theAPI to store PlayerPrefs data.
[NSUserDefaults standardUserDefaults] -
Linux:
~/.config/unity3d/ExampleCompanyName/ExampleProductName -
macOS:. The default value of ExampleBundleIdentifier is com.ExampleCompanyName.ExampleProductName. Override this value from the macOS Player settings.
~/Library/Preferences/ExampleBundleIdentifier.plist -
Web: Unity stores up to 1MB of PlayerPrefs data using the browser's IndexedDB API. For more information, see IndexedDB.
-
Windows:in the Registry Editor.
Computer\HKEY_CURRENT_USER\Software\ExampleCompanyName\ExampleProductName -
Windows Universal Platform:
%userprofile%\AppData\Local\Packages\[ProductPackageId]\LocalState\playerprefs.dat
In-Editor Play mode storage location
-
macOS:
~/Library/Preferences/com.ExampleCompanyName.ExampleProductName.plist -
Windows:key. Note that Windows uses the key names from the application's PlayerPrefs as a hashed identifier. For example, Unity adds a
Computer\HKEY_CURRENT_USER\Software\Unity\UnityEditor\ExampleCompanyName\ExampleProductNamestring to the hashed key name (for exampleDeckBase) to createh3232628825. Unity hashes the names because it:DeckBase_h3232628825
- Allows Unity to store case-sensitive key names.
- Prevents naming conflicts with data the application stores outside of PlayerPrefs.
- Ensures that you use the PlayerPrefs API to access and modify the values.
The application ignores the extension.
Static Methods
Method | Description |
|---|---|
| DeleteAll | Removes all keys and values from the preferences. Use with caution. |
| DeleteKey | Removes the given |
| GetFloat | Returns the float value that corresponds to |
| GetInt | Gets the int value that corresponds to |
| GetString | Gets the string that corresponds to |
| HasKey | Returns true if the given |
| Save | Saves all modified preferences. |
| SetFloat | Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value. |
| SetInt | Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value. |
| SetString | Sets a single string value for the preference identified by the given key. You can use PlayerPrefs.GetString to retrieve this value. |