SetString(string, string)
Sets a single string value for the preference identified by the given key. You can use PlayerPrefs.GetString to retrieve this value.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static void SetString(string key, string value)
Parameters
Remarks
Keep the value at 2 KB or smaller. To store larger amounts of data, write them to a file in .
Application.persistentDataPathThe following example passes the and variables to a function called . The function uses the variable in as an identifier, and as the contents to store. For example, you could use to store the user’s name, like this:
KeyNameValueSetStringKeyNamePlayerPrefs.SetStringValuePlayerPrefs.SetStringPlayerPrefs.SetString(“CharacterName”, “James”)The function then uses the same variable to retrieve the value stored in the data.
GetStringKeyNamePlayerPrefsExamples
using UnityEngine;public class Example : MonoBehaviour{ public void SetString(string KeyName, string Value) { PlayerPrefs.SetString(KeyName, Value); } public string GetString(string KeyName) { return PlayerPrefs.GetString(KeyName); }}