OcclusionPortal
The portal for dynamically changing occlusion at runtime.
Read time 5 minutesLast updated 2 days ago
Definition
- Type: Class
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
- Inherits from: Component
public sealed class OcclusionPortal : Component
Properties
Property | Description |
|---|---|
| open | Gets / sets the portal's open state. |
Inheritance
Inherited Members
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |