Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


FindObjectsByType

Retrieves a list of all loaded objects of Type type and sorts the results according to sortMode.
Read time 5 minutesLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

FindObjectsByType(Type, FindObjectsSortMode)

Retrieves a list of all loaded objects of Type
type
and sorts the results according to
sortMode
.
Warning
Deprecated. FindObjectsByType with FindObjectsSortMode parameter has been deprecated. Use FindObjectsByType(Type) or FindObjectsByType(Type, FindObjectsInactive) instead. InstanceID will be replaced in the future with EntityId and previous sort order cannot be maintained.
public static Object[] FindObjectsByType(Type type, FindObjectsSortMode sortMode)

Parameters

type

The type of object to find. Must be a reference type derived from UnityEngine.Object.

Whether and how to sort the returned array. Not sorting saves time, which can be significant if the search returns many objects.

Returns

Type

Description

Object[]An array of objects.

Remarks

Obsolete: These overloads are obsolete because they take a
sortMode
parameter. Use
FindObjectsByType(Type)
or
FindObjectsByType(Type, FindObjectsInactive)
instead. A sort order that relies on InstanceID can't be maintained in future versions.

FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)

Retrieves a list of all loaded objects of Type
type
and sorts the results according to
sortMode
.
Warning
Deprecated. FindObjectsByType with FindObjectsSortMode parameter has been deprecated. Use FindObjectsByType(Type) or FindObjectsByType(Type, FindObjectsInactive) instead. InstanceID will be replaced in the future with EntityId and previous sort order cannot be maintained.
public static Object[] FindObjectsByType(Type type, FindObjectsInactive findObjectsInactive, FindObjectsSortMode sortMode)

Parameters

type

The type of object to find. Must be a reference type derived from UnityEngine.Object.

findObjectsInactive

Whether to include components attached to inactive GameObjects. If you don't specify this parameter, this function doesn't include inactive objects in the results.

Whether and how to sort the returned array. Not sorting saves time, which can be significant if the search returns many objects.

Returns

Type

Description

Object[]An array of objects.

Remarks

Obsolete: These overloads are obsolete because they take a
sortMode
parameter. Use
FindObjectsByType(Type)
or
FindObjectsByType(Type, FindObjectsInactive)
instead. A sort order that relies on InstanceID can't be maintained in future versions.

FindObjectsByType(Type)

Retrieves a list of all active loaded objects of Type
type
.
public static Object[] FindObjectsByType(Type type)

Parameters

type

The type of object to find. Must be a reference type derived from UnityEngine.Object.

Returns

Type

Description

Object[]An array of objects.

FindObjectsByType(Type, FindObjectsInactive)

Retrieves a list of all loaded objects of Type
type
.
public static Object[] FindObjectsByType(Type type, FindObjectsInactive findObjectsInactive)

Parameters

type

The type of object to find. Must be a reference type derived from UnityEngine.Object.

findObjectsInactive

Whether to include components attached to inactive GameObjects. If you don't specify this parameter, this function doesn't include inactive objects in the results.

Returns

Type

Description

Object[]An array of objects.

Remarks

FindObjectsByType
doesn't return assets (for example meshes, textures, or prefabs). It also doesn't return objects that have HideFlags.DontSave set.Use Resources.FindObjectsOfTypeAll to avoid these limitations.
You can't use
Object.FindObjectsByType
with interfaces directly. Instead, find all components of a base type and then filter the results by interface using LINQ's
OfType
.
In the Editor,
FindObjectsByType
searches the Scene view by default. If you want to find an object in the Prefab stage, use the StageUtility APIs.
using UnityEngine;// Ten GameObjects are created and have TextMesh and// CanvasRenderer components added.// When the game runs press the Space key to display the// number of TextMesh and CanvasRenderer components.public class ScriptExample : MonoBehaviour{ private const int count = 10; void Start() { var gameObjects = new GameObject[count]; var expectedTextMeshObjects = new TextMesh[count]; var expectedCanvasObjects = new CanvasRenderer[count]; for (var i = 0; i < count; ++i) { gameObjects[i] = new GameObject(); expectedTextMeshObjects[i] = gameObjects[i].AddComponent<TextMesh>(); expectedCanvasObjects[i] = gameObjects[i].AddComponent<CanvasRenderer>(); } } void Update() { if (Input.GetKeyDown(KeyCode.Space)) { var foundCanvasObjects = FindObjectsByType<CanvasRenderer>(); var foundTextMeshObjects = FindObjectsByType(typeof(TextMesh)); Debug.Log(foundCanvasObjects + " : " + foundCanvasObjects.Length); Debug.Log(foundTextMeshObjects + " : " + foundTextMeshObjects.Length); } }}

FindObjectsByType<T>(FindObjectsSortMode)

Retrieves a list of all loaded objects of Type T.
Warning
Deprecated. FindObjectsByType with FindObjectsSortMode parameter has been deprecated. Use FindObjectsByType\<T\>() or FindObjectsByType\<T\>(FindObjectsInactive) instead. InstanceID will be replaced in the future with EntityId and previous sort order cannot be maintained.
public static T[] FindObjectsByType<T>(FindObjectsSortMode sortMode) where T : Object

Parameters

Whether and how to sort the returned array. Not sorting saves time, which can be significant if the search returns many objects.

Returns

Type

Description

<T>[]The array of objects found matching the type specified.

Remarks

Obsolete: These overloads are obsolete because they take a
sortMode
parameter. Use
FindObjectsByType<T>()
or
FindObjectsByType<T>(FindObjectsInactive)
instead. A sort order that relies on InstanceID can't be maintained in future versions.

FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)

Retrieves a list of all loaded objects of Type T.
Warning
Deprecated. FindObjectsByType with FindObjectsSortMode parameter has been deprecated. Use FindObjectsByType\<T\>() or FindObjectsByType\<T\>(FindObjectsInactive) instead. InstanceID will be replaced in the future with EntityId and previous sort order cannot be maintained.
public static T[] FindObjectsByType<T>(FindObjectsInactive findObjectsInactive, FindObjectsSortMode sortMode) where T : Object

Parameters

findObjectsInactive

Whether to include components attached to inactive GameObjects. If you don't specify this parameter, this function doesn't include inactive objects in the results.

Whether and how to sort the returned array. Not sorting saves time, which can be significant if the search returns many objects.

Returns

Type

Description

<T>[]The array of objects found matching the type specified.

Remarks

Obsolete: These overloads are obsolete because they take a
sortMode
parameter. Use
FindObjectsByType<T>()
or
FindObjectsByType<T>(FindObjectsInactive)
instead. A sort order that relies on InstanceID can't be maintained in future versions.

FindObjectsByType<T>()

Retrieves a list of all active loaded objects of type T.
public static T[] FindObjectsByType<T>() where T : Object

Returns

Type

Description

<T>[]The array of objects found matching the type specified.

FindObjectsByType<T>(FindObjectsInactive)

Retrieves a list of all loaded objects of type T, with the option to include inactive objects.
public static T[] FindObjectsByType<T>(FindObjectsInactive findObjectsInactive) where T : Object

Parameters

findObjectsInactive

Whether to include components attached to inactive GameObjects. If you don't specify this parameter, this function doesn't include inactive objects in the results.

Returns

Type

Description

<T>[]The array of objects found matching the type specified.