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Unity Engine


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Unity Engine


GUIUtility

Utility class for making new GUI controls.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Class
  • Namespace: UnityEngine
  • Assembly: UnityEngine.IMGUIModule
public class GUIUtility

Remarks

Unless you are creating your own GUI controls from scratch, you should not use these functions.

Static Properties

Property

Description

hasModalWindowA global property, which is true if a ModalWindow is being displayed, false otherwise.
hotControlThe controlID of the current hot control.
keyboardControlThe controlID of the control that has keyboard focus.
systemCopyBufferGet access to the system-wide clipboard.

Static Methods

Method

Description

AlignRectToDeviceAlign a local space rectangle to the pixel grid.
ExitGUIPuts the GUI in a state that will prevent all subsequent immediate mode GUI functions from evaluating for the remainder of the GUI loop by throwing an ExitGUIException.
GetControlIDGet a unique ID for a control, using an integer as a hint to help ensure correct matching of IDs to controls.
GetStateObjectGet a state object from a controlID.
GUIToScreenPointConvert a point from GUI position to screen space.
GUIToScreenRectConvert a rect from GUI position to screen space.
QueryStateObjectGet an existing state object from a controlID.
RotateAroundPivotHelper function to rotate the GUI around a point.
ScaleAroundPivotHelper function to scale the GUI around a point.
ScreenToGUIPointConvert a point from screen space to GUI position.
ScreenToGUIRectConvert a rect from screen space to GUI position.