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Unity Engine


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Unity Engine


IntegratedSubsystem

An IntegratedSubsystem is initialized from an IntegratedSubsystemDescriptor for a given Subsystem (Example, Input, Environment, Display, etc.) and provides an interface to interact with that given IntegratedSubsystem until it is Destroyed. After an IntegratedSubsystem is created it can be Started or Stopped to turn on and off functionality (and preserve performance). The base type for IntegratedSubsystem only exposes this functionality; this class is designed to be a base class for derived classes that expose more functionality specific to a given IntegratedSubsystem. Note: initializing a second IntegratedSubsystem from the same IntegratedSubsystemDescriptor will return a reference to the existing IntegratedSubsystem as only one IntegratedSubsystem is currently allowed for a single IntegratedSubsystem provider.
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Definition

public class IntegratedSubsystem : ISubsystem

Remarks

New subsystems should not derive from IntegratedSubsystem. IntegratedSubsystem is a managed wrapper over a native C++ subsystem and exists only to support subsystems that are still tied to native code. Implement new subsystems as managed-only by deriving from SubsystemWithProvider instead.

Properties

Property

Description

runningWhether or not the subsystem is running.

Methods

Method

Description

DestroyDestroys this instance of a subsystem.
StartStarts an instance of a subsystem.
StopStops an instance of a subsystem.