HumanTrait
Details of all the human bone and muscle types defined by Mecanim.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Class
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public class HumanTrait
Static Properties
Property | Description |
|---|---|
| BoneCount | The number of human bone types defined by Mecanim. |
| BoneName | Array of the names of all human bone types defined by Mecanim. |
| MuscleCount | The number of human muscle types defined by Mecanim. |
| MuscleName | Array of the names of all human muscle types defined by Mecanim. |
| RequiredBoneCount | The number of bone types that are required by Mecanim for any human model. |
Static Methods
Method | Description |
|---|---|
| BoneFromMuscle | Return the bone to which a particular muscle is connected. |
| GetBoneDefaultHierarchyMass | Gets the bone hierarchy mass. |
| GetMuscleDefaultMax | Get the default maximum value of rotation for a muscle in degrees. |
| GetMuscleDefaultMin | Get the default minimum value of rotation for a muscle in degrees. |
| GetParentBone | Returns parent humanoid bone index of a bone. |
| MuscleFromBone | Obtain the muscle index for a particular bone index and "degree of freedom". |
| RequiredBone | Is the bone a member of the minimal set of bones that Mecanim requires for a human model? |