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Unity Engine


GetMuscleDefaultMin(int)

Get the default minimum value of rotation for a muscle in degrees.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public static float GetMuscleDefaultMin(int i)

Parameters

Muscle index.

Returns

Type

Description

float

Remarks

The default minimum applies to all three axes of rotation for the muscle. The indexing order for the muscles is the same as that of the HumanTrait.MuscleName array.
Additional Resources: _min, HumanTrait.GetMuscleDefaultMax

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Start() { string[] muscleName = HumanTrait.MuscleName; for (int i = 0; i < HumanTrait.BoneCount; ++i) { Debug.Log(muscleName[i] + " min: " + HumanTrait.GetMuscleDefaultMin(i) + " max: " + HumanTrait.GetMuscleDefaultMax(i)); } }}