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Unity Engine


RequiredBone(int)

Is the bone a member of the minimal set of bones that Mecanim requires for a human model?
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public static bool RequiredBone(int i)

Parameters

Index of the bone to test.

Returns

Type

Description

bool

Remarks

The indexing order of the bones is the same as that used for the HumanTrait.BoneName array.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Start() { string[] boneName = HumanTrait.BoneName; for (int i = 0; i < HumanTrait.BoneCount; ++i) { if (HumanTrait.RequiredBone(i)) Debug.Log(boneName[i]); } }}