RequiredBone(int)
Is the bone a member of the minimal set of bones that Mecanim requires for a human model?
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public static bool RequiredBone(int i)
Parameters
Index of the bone to test.
Returns
Type | Description |
|---|---|
| bool |
Remarks
The indexing order of the bones is the same as that used for the HumanTrait.BoneName array.
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Start() { string[] boneName = HumanTrait.BoneName; for (int i = 0; i < HumanTrait.BoneCount; ++i) { if (HumanTrait.RequiredBone(i)) Debug.Log(boneName[i]); } }}