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Unity Engine


AudioChorusFilter

The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect.
Read time 6 minutesLast updated 4 days ago

Definition

[RequireComponent(typeof(AudioBehaviour))]public sealed class AudioChorusFilter : Behaviour

Remarks

The chorus effect modulates the original sound by a sinusoid low frequency oscillator (LFO). The output sounds like there are multiple sources emitting the same sound with slight variations (resembling a choir).
Additional Resources: Audio Chorus Filter

Properties

Property

Description

delayChorus delay in ms. 0.1 to 100.0. Default = 40.0 ms.
depthChorus modulation depth. 0.0 to 1.0. Default = 0.03.
dryMixVolume of original signal to pass to output. 0.0 to 1.0. Default = 0.5.
rateChorus modulation rate in hz. 0.0 to 20.0. Default = 0.8 hz.
wetMix1Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5.
wetMix2Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5.
wetMix3Volume of 3rd chorus tap. This tap is 90 degrees out of phase of the second tap. 0.0 to 1.0. Default = 0.5.

Inheritance

Inherited Members

Operators

Operator

Description

operator ==Compares two object references to see if they refer to the same object.
boolDetermines whether the object exists.
operator !=Compares if two objects refer to a different object.