AudioChorusFilter
The Audio Chorus Filter takes an Audio Clip and processes it creating a chorus effect.
Read time 6 minutesLast updated 4 days ago
Definition
- Type: Class
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
- Inherits from: Behaviour
[RequireComponent(typeof(AudioBehaviour))]public sealed class AudioChorusFilter : Behaviour
Remarks
The chorus effect modulates the original sound by a sinusoid low frequency oscillator (LFO). The output sounds like there are multiple sources emitting the same sound with slight variations (resembling a choir).
Additional Resources: Audio Chorus Filter
Properties
Property | Description |
|---|---|
| delay | Chorus delay in ms. 0.1 to 100.0. Default = 40.0 ms. |
| depth | Chorus modulation depth. 0.0 to 1.0. Default = 0.03. |
| dryMix | Volume of original signal to pass to output. 0.0 to 1.0. Default = 0.5. |
| rate | Chorus modulation rate in hz. 0.0 to 20.0. Default = 0.8 hz. |
| wetMix1 | Volume of 1st chorus tap. 0.0 to 1.0. Default = 0.5. |
| wetMix2 | Volume of 2nd chorus tap. This tap is 90 degrees out of phase of the first tap. 0.0 to 1.0. Default = 0.5. |
| wetMix3 | Volume of 3rd chorus tap. This tap is 90 degrees out of phase of the second tap. 0.0 to 1.0. Default = 0.5. |
Inheritance
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |