delay
Chorus delay in ms. 0.1 to 100.0. Default = 40.0 ms.
Read time 1 minuteLast updated 4 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.AudioModule
public float delay { get; set; }
Examples
using UnityEngine;[RequireComponent(typeof(AudioSource))][RequireComponent(typeof(AudioChorusFilter))]public class Example : MonoBehaviour{ // Dont use delay on the filter. void Start() { GetComponent<AudioChorusFilter>().delay = 0.1f; }}