CreateAssetMenuAttribute
Mark a ScriptableObject-derived type to be automatically listed in the Assets/Create submenu, so that instances of the type can be easily created and stored in the project as ".asset" files.
Read time 3 minutesLast updated 4 days ago
Definition
- Type: Class
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
- Inherits from: Attribute
[AttributeUsage(AttributeTargets.Class, AllowMultiple = false, Inherited = false)]public sealed class CreateAssetMenuAttribute : Attribute
Properties
Property | Description |
|---|---|
| fileName | The default file name used by newly created instances of this type. |
| menuName | The display name for this type shown in the Assets/Create menu. |
| order | The position of the menu item within the Assets/Create menu. |