WebGPUDeviceFilterLists
Set of parameters used to define a WebGPU device or group of WebGPU devices.
Read time 4 minutesLast updated 2 days ago
Definition
- Type: Class
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
- Inherits from: Object
public sealed class WebGPUDeviceFilterLists : Object
Remarks
Specify a list of parameters to identify a WebGPU device or set of WebGPU devices. Enter values for one or multiple parameters. The parameter values are processed using logical AND operation to check if the device properties match with all the specified values.
Unity ignores the filter if all parameters are empty.
Constructors
Constructor | Description |
|---|---|
| WebGPUDeviceFilterLists(System.String) | Create a WebGPUDeviceFilterLists. |
Properties
Property | Description |
|---|---|
| deviceAllowFilters | Specifies a list of WebGPUDeviceFilterData parameters to allow WebGPU devices to always use WebGPU API when running Unity applications. This API is only available in the Unity Editor. The list is immutable at runtime. |
| deviceDenyFilters | Specifies a list of WebGPUDeviceFilterData parameters to restrict WebGPU devices from using WebGPU API when running Unity applications. This API is only available in the Unity Editor. The list is immutable at runtime. |
Methods
Method | Description |
|---|---|
| EnsureValidOrThrow | Ensures all filters defined in _deviceDenyFilters, _deviceAllowFilters are valid. This API is only available in the Unity Editor. |
Inheritance
Operators
Operator | Description |
|---|---|
| operator == | Compares two object references to see if they refer to the same object. |
| bool | Determines whether the object exists. |
| operator != | Compares if two objects refer to a different object. |