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Unity Engine


TryGetComponent

The non-generic version of this method.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule

TryGetComponent(Type, Component)

The non-generic version of this method.
public bool TryGetComponent(Type type, out Component component)

Parameters

type

The type of component to search for.

component

The output argument that contains the component or
null
.

Returns

Type

Description

boolReturns
true
if the component is found,
false
otherwise.

Remarks

This version of TryGetComponent is not as efficient as the Generic version (above), so you should only use it if necessary.

TryGetComponent<T>(T)

Gets the component of the specified type, if it exists.
public bool TryGetComponent<T>(out T component)

Parameters

component

T
The output argument that contains the component or
null
.

Returns

Type

Description

boolReturns
true
if the component is found,
false
otherwise.

Remarks

TryGetComponent
attempts to retrieve the component of type
T
on the same GameObject as the component it's called on. For more information on usage and behavior of the search, refer to Component.GetComponent. The difference between this and Component.GetComponent is that
TryGetComponent
doesn't allocate in the Editor if the requested component doesn't exist.
Note: This method doesn't search the hierarchy of parent or child GameObjects, but is confined to the GameObject the component it's called on is attached to. Because it only checks that GameObject,
TryGetComponent
returns the requested component whether the GameObject is active or inactive. The active state affects only the hierarchy-traversing methods such as Component.GetComponentInChildren, which take an
includeInactive
parameter.

Examples

using UnityEngine;public class TryGetComponentExample : MonoBehaviour{ void Start() { if (TryGetComponent<HingeJoint>(out HingeJoint hinge)) { hinge.useSpring = false; } }}