SetInt(string, int)
Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value.
Read time 1 minuteLast updated 5 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static void SetInt(string key, int value)
Parameters
Remarks
The following example passes the and variables to a function called . The function uses the variable in as an identifier, and as the contents to store. For example, you could use to store the user’s currency, like this: /PlayerPrefs.SetInt(“CharacterMoney”, 123)/.
KeyNameValueSetIntKeyNamePlayerPrefs.SetIntValuePlayerPrefs.SetIntThe GetInt function then uses the same variable to retrieve the value stored in the data.
KeyNamePlayerPrefsExamples
using UnityEngine;public class Example : MonoBehaviour{ public void SetInt(string KeyName, int Value) { PlayerPrefs.SetInt(KeyName, Value); } public int Getint(string KeyName) { return PlayerPrefs.GetInt(KeyName); }}