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Unity Engine


SetInt(string, int)

Sets a single integer value for the preference identified by the given key. You can use PlayerPrefs.GetInt to retrieve this value.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public static void SetInt(string key, int value)

Parameters


value

Remarks

The following example passes the
KeyName
and
Value
variables to a function called
SetInt
. The function uses the
KeyName
variable in
PlayerPrefs.SetInt
as an identifier, and
Value
as the contents to store. For example, you could use
PlayerPrefs.SetInt
to store the user’s currency, like this: /PlayerPrefs.SetInt(“CharacterMoney”, 123)/.
The GetInt function then uses the same
KeyName
variable to retrieve the value stored in the
PlayerPrefs
data.

Examples

using UnityEngine;public class Example : MonoBehaviour{ public void SetInt(string KeyName, int Value) { PlayerPrefs.SetInt(KeyName, Value); } public int Getint(string KeyName) { return PlayerPrefs.GetInt(KeyName); }}