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Unity Engine


lowpassResonanceQ

Determines how much the filter's self-resonance is dampened.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AudioModule
public float lowpassResonanceQ { get; set; }

Remarks

Higher Lowpass Resonance Q indicates a lower rate of energy loss i.e. the oscillations die out more slowly.
Lowpass resonance Q value goes from 1.0 to 10.0. Default = 1.0.

Examples

using UnityEngine;[RequireComponent(typeof(AudioSource))][RequireComponent(typeof(AudioLowPassFilter))]public class Example : MonoBehaviour{ // Moves the Lowpass Resonance Quality Factor from 0 to 10 following a Sinus function // Attach this to an audio source with a LowPassFilter to listen to it working. void Update() { GetComponent<AudioLowPassFilter>().lowpassResonanceQ = (Mathf.Sin(Time.time) * 5 + 5); }}