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Unity Engine


center

Center of the occlusion area relative to the transform.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public Vector3 center { get; set; }

Examples

using UnityEngine;[RequireComponent(typeof(OcclusionArea))]public class Example : MonoBehaviour{ // Sets the center of the occlusion area to the center of the transform void Start() { transform.GetComponent<OcclusionArea>().center = Vector3.zero; }}