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Unity Engine


connectedBody

A reference to another rigidbody this joint connects to.
Read time 1 minuteLast updated 6 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.PhysicsModule
public Rigidbody connectedBody { get; set; }

Remarks

If not set then the joint connects the object to a fixed point in world space.
Unity does not support connecting a joint to a Rigidbody in a different Scene that is using a local physics Scene. If a joint is connected to a Rigidbody, and then that Rigidbody is moved to a Scene that uses LocalPhysicsMode.Physics3D, then the joint is automatically disconnected from the Rigidbody.
Additional Resources: Scene, LocalPhysicsMode