startRotation
The initial rotation of particles when the Particle System first spawns them.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.MinMaxCurve startRotation { get; set; }
Remarks
Note that you should specify the value in radians.
Additional Resources: ParticleSystem.MinMaxCurve
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValue = 1.0F; void Start() { ps = GetComponent<ParticleSystem>(); var psr = GetComponent<ParticleSystemRenderer>(); psr.material = new Material(Shader.Find("Sprites/Default")); // this material renders a square billboard, so we can see the rotation } void Update() { var main = ps.main; main.startRotation = hSliderValue; } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 360.0F * Mathf.Deg2Rad); }}