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Unity Engine


ringBufferMode

Configure the Particle System to not kill its particles when their lifetimes are exceeded.
Read time 1 minuteLast updated 5 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemRingBufferMode ringBufferMode { get; set; }

Remarks

Rather than using the particle lifetimes to kill particles, the system replaces particles with new ones when there are more particles than specified in Max Particles.
Additional Resources: _ringBufferLoopRange

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { var main = ps.main; main.ringBufferMode = ParticleSystemRingBufferMode.PauseUntilReplaced; }}